Welcome to Null.
We're a developer-friendly publisher of indie games for PC, Mac, and consoles.
About Null
Null's goal is to help indie game developers succeed.
We're part of a new wave of indie publishers that put developers first. Our games treat players with respect, and our publishing agreement has some of the most developer-friendly terms there are. We partner with developers who share our vision, and, in exchange, we share their risk.
Many of us grew up exploring amazing digital worlds. But as we got older, we learned that the games industry isn't always fun.
The creative people directly responsible for making great games are often treated the worst.
In the world of indie games, the publishers have all the power and they know it. Contracts are often one-sided, as is the risk.
We think there's a better way. By partnering with developers and offering great terms, we believe they’ll make better games in a more sustainable way.
Because at the end of the day, it's all about the games.
Who's behind Null
Ashley Oh
Ashley heads Social Media at Null. She got her start at a social-focused agency, specializing in community management, copywriting, and studio production for various Fortune 500 clients. Wanting to pursue her passions of writing and gaming, she has since spent nearly a decade working in games media at places like Polygon, GameSpot, Inverse, and Hard Drive, where she led social strategy, wrote articles and reviews, created videos, produced a podcast, and more.
Ashley is based in NYC with her cat Crunchwrap. She loves dark and creepy games, emotional indies, and has a soft spot for JRPGs from the 90s. When she's not playing games, she likes to cook new things, find the latest show to stream, or study foreign languages.
Chris Wanstrath
Null was created by Chris Wanstrath, co-founder of GitHub. Created in 2007 as a side project, GitHub has grown into the world's largest developer platform with over 100 million users.
Chris served as GitHub's first CEO from 2008 to 2012, then again from 2013 until Microsoft acquired the company in 2018.
As a kid, Chris taught himself programming to make games. In high school he worked the register at GameStop and EBGames before moving to San Francisco at age 20 to work as a web developer on GameSpot.com.
Drew Woods
Drew is the head of Content at Null, making sure all the pixels go where they need to be. His formative gaming experiences include trying to land the F-14 in the NES version of Top Gun, which prepared him well for the frustration of being hard stuck in Elo hell in every competitive online multiplayer game he plays. He’s also an esports fan, but don’t hold it against him. He loves single-player narrative and creative gameplay mechanics, and is continuously awed by what indie developers are able to create.
In the past, he’s worked on livestreaming, videography, event production, AV and IT, workplace construction and planning, and whatever else he could get his hands on.
Jeanna LeClair
Jeanna heads Art Direction at Null. As a creative at heart, she continually strives to develop visual solutions that express art, design, and marketing into a cohesive effort. Coming from Ubisoft, she brings the insight needed to maintain brand awareness and make graphics shine, catching the attention of targeted audiences.
Jeanna is the friendly Canadian on the team, living up in Toronto. When she isn’t creating yet another farm on Stardew Valley, she dabbles in abstract painting and illustration.
Karim Chaoui
Karim heads Marketing at Null. Coming from places like Meta and Ubisoft, he brings a wealth of experience marketing both AAA and indie games all over the world.
Karim lives in San Francisco with his cats and speaks Arabic, Berbic, Chinese, Dutch, English, and French.
Matthew Rorie
Matthew heads Communication & Support here at Null. He started working in games in the late 90s, helping to create official game guides for titles like Baldur’s Gate II: Throne of Bhaal and Tachyon: The Rift.
Since then, he’s worked at companies like GameSpot, IGN, Obsidian Entertainment, and Giant Bomb in a variety of roles, including production, editorial, marketing, PR, social media, streaming, community, customer support, and merchandising.
Rorie’s always down for a good roguelike, action-adventure game, or first-person shooter, but also spends a fair amount of time playing Magic: The Gathering. When not gaming he’s usually reading a good sci-fi novel or petting a dog.
Michael Ailshie
Michael is the General Manager at Null, overseeing general operations, team health, publishing strategy, and partnerships. He has been instrumental in the operational success and growth of renowned indie studios and AAA developers alike, serving as the Operations Manager for Supergiant Games on iconic games like Hades (in which he also moonlights as the voice actor for the Underworld's resident sad-sack, Orpheus). At Night School: A Netflix Game Studio, he oversaw studio operations and provided production support for their catalog of critically-acclaimed titles. He led the scaling development for Fortnite, Rocket League, LEGO Fortnite, and Fortnite Creative as the Lead External Development Manager at Epic Games.
His favorite games are FTL, Kingdom Hearts, and Age of Empires II. He hails from Los Angeles, CA where he spends most of his non-work time enjoying B-to-Z grade horror movies, strolling around town with his pit-mix Chili Cheese, or listening to true crime podcasts.
Nick La Tona
Nick heads PR for Null and all the fine indie games we're publishing. He’s helped launch dozens of games of all shapes and sizes over the years - from one-person indies to iconic AAA IP. Much of Nick’s background stems from managing PR for video game publishers such as Konami, 505 Games and CI Games, alongside developers including Remedy, Digital Extremes and Polyarc.
Nick hails from the scorching hot desert of Arizona where he spends much of his time drumming, going to concerts and dedicating far too much effort toward collecting and preserving vinyl records and video games. He’s also an avid board gamer and would love to teach you Lords of Waterdeep sometime.
Rachael Berkman-Sinclair
Rachael is the head of Production at Null, making sure that plans stay on track and partnerships are built to last. She coordinates and combines forces with not only the visionaries creating the games in the Null portfolio, but also the many individuals and teams who are crucial in the global cross-platform release of those titles. Rachael comes previously from Take2's Private Division, Bandai-Namco, and Glu Mobile. Prior to that, she worked in indie development herself across PC, mobile, and VR. Knowing what it feels like on the opposite side of the publishing dynamic comes in handy when understanding how to collaboratively make impactful and effective decisions that enhance games and the way we make them.
Her favorite games are ones that make her lose track of time, and include weirdo narratives (Nier: Automata, Brothers: A Tale of Two Sons, Inscryption), games that make you feel diminutive (Subnautica, The Outer Wilds, Final Fantasy XV, Terra Nil) and unhinged fever dreams (Bloodborne, Under Night: InBirth, Tôtem, Hatoful Boyfriend). Instead of a star sign, she prefers to be known by her favorite Pokémon: Trubbish & Tinkaton. When she isn’t glued to the screen, you can find her walking her two dogs somewhere in the greater Seattle area or trying the newest local restaurant.
Stephanie Driscoll
Stephanie heads Streaming and Influencers at Null. With over two decades of games industry experience, she started her career at Electronic Arts and Ubisoft before pivoting to becoming a full time content creator and livestreamer. With a background in PR, Digital Marketing, Broadcast Production and Influencer Strategy, she will bring a unique perspective from both sides of content creation.
Stephanie resides in the Pacific Northwest with her family and spends her free time playing first-person shooters, deep cinematic story games, cozy games or a good puzzle adventure game. She also enjoys reading, talking to her son about Pokemon and watching cheesy rom-coms.